Haven

It is told in old Legends that Haven was once a shard of a greater world that had been destroyed, floating adrift in the Aether. The Wandering God, Zet'tallan took pity on Haven and stitched her to his back with magical leylines to carry Haven to wherever his wandering path was headed.

The Known World is comprised of a giant continent with islands off its Western Coast. It is decidedly known to be flat. This continent is divided into 5 distinct provinces.

To the North are the Great Mountains of Hiyehm. Many wonders reside within the mountains, along with the stoic and stalwart Mountainfolk who brave the cold and heights to seek enlightenment upon its slopes, and the treasures that its earth holds. Some of these treasures are materialistic, while others are worth more than all the gems in the world.

To the East lies the Forests of Silva’Natu, homeland to the Fairfolk. They see themselves as above the world, and have proven to be one of the most formidable nations on Haven. The powerful Fairfolk Empire of three distinct Races, the indomitable Ogres, a race of Builders and Soldiers who were bred as walking siege weapons for the Fairfolk, The unpredictable Sluagh, a race of brooding Fairfolk who feed on the Nightmares of others, leaving only good dreams, and beautiful Sidhe, a race of politicians and artists who strive for greatness and to prove their genetic narcissism correct.

To the South, the Deserts of Er’ac’sen are ever changing, dangerous, and unforgiving. And the Desertfolk who live there are as tough as the sands they live in. Only the most stalwart of adventurers have been known to survive. Once a year, the great Phoenix bursts up from the sands and flies across the sky to where it nests until the coming spring. The Uragma roam the hottest parts of these lands, their skin burnt to a thickened grey hide many years ago, their culture of competition, trials, and strength stemming from their many hardships. The 6 Warrior Clans of the Sheana form the outside of the desert, Clans of toughened warrior women who's golden tattoos form a magical sort of armour. And beneath it all, in their deep tunnels and Wells lie the Noxcess, a race of albino men who's ways are as mysterious as the strange red and purple "oathmarks" upon their skin.

To the West are the Grasslands of Fhomnair, the most prosperous of lands, and home of the Humans. With rivers connecting to the sea and through the lands, this is the hub of trade among all races, and the continent's main supply of food. Great Merchant Families rule the region, each holding claim over a valuable resource, leaving the rest of the Humans to fight to make something of themselves in their ever fluctuating economy.

And Finally, the Islands further West of the Grasslands and the seas that surround them are home to the most alien of the races, the Unda. Not much is known about them, except that they are bred, raised, and trained to seek out and destroy any trace of the dangerous Aether that may find itself leaking into our world. Only they know what lies at the edges of the Known World, and they will not impart this secret to anyone.